Wednesday, June 14, 2006

Trivia

Streetfighter2 bugs - Guile


Guile's glitches are extremely fun to do, and the effect is usually astounding.


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Guile Freeze Himself (aka "Pose" and "Statue"):



Difficulty: Easy

Status: Works in Callus true to arcade.

Description: Guile freezes standing up on one foot. He is still vulnerable to attacks during the round. When the timer runs out, gameplay stops until the freeze is un-done.

Why do this move: The move is a lot of fun to do and it can impress your friends a lot. If you do the upside down kick as the final move (the one that kills your opponent) of a round, you can freeze guile and thus "pause" the game. This move also confuses Zangief and Vega. When done on Zangief, he just keeps spinning and doesn't hit you. If you do the upside down kick, then freeze on Vega when he does his slide, he'll keep sliding without hurting you as you're invulnerable to low attacks in the freeze. Vega will end up pushing you like a statue.

How to freeze: Get close to enough to your opponent to do an upside down kick. Charge back on the joystick. After charging back, press roundhouse to execute the upside down kick, while continuing to charge back. As soon as Guile kicks and starts to flip around to land on the ground, throw a sonic boom with fierce (this is why we have been charging back). Guile will freeze standing up on one leg (which is one of the frames of Guile's landing after the upside down kick).

How to un-freeze: You can un-freeze at any time, even after the round ends (that makes it a good pause). To do so, execute a flash kick (charge down for 2 seconds then press up and any kick).


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Guile's Handcuffs (aka "Freeze the enemy"):
More Pictures of this glitch


Difficulty: Medium

Status: Works in Callus true to arcade.

Description: Guile does the motion for throwing the opponent over his shoulder. Instead of being thrown, the enemy freezes close to Guile, with a "hurt" expression on their face. The computer or the second player is powerless (they cannot move). When Guile moves (or jumps) the frozen enemy follows. You must un-handcuff the opponent before the round ends. If you do not, at the end of the round, Guile will either brush his hair (if you win) or look away in agony (if you lose). After that, the game will hang indefinately until reset.

Why do this move: This is another fun move to do. Not only does it look really cool, but its the glitch that looks the most wrong. Be aware that it can really annoy the person you are playing against, and they could become angry.

How to handcuff: Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for two seconds (I prefer to charge down-forward). Then press up (as if you were doing a flash kick) and hit the strong and forward buttons, while trying to hit strong a spilt second before hitting forward. I think of it as using your fingers to "brush down" over strong and forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a flash kick. When this move is done, you see all of the frames of Guile's strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you.

How to un-handcuff: The un-handcuff is the difficult part because it requires doing Guile's Shadow Throw. Charge back for 3 seconds then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


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Guile Invisible Throw (aka "Shadow Throw," "Magic Throw," "Phantom Throw":



Difficulty: Difficult

Status: Works in Callus true to arcade.

Description: Guile throws his opponent without touching them.

Why do this move: This move is visually enticing. It is also very usefull as it is a type of "cheat." In fact, it is possible to defeat your enemy without even touching them. You also use it to undo handcuffs.

How to throw: Charge back then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


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Guile Reset the Machine (aka blackout):



Note: On arcade machines that say "910218: USA," this glitch is used to charge up a flash kick which can be initiated up to 8 seconds after, using forward and kick.

Difficulty: Easy

Status: In the arcade, it resets the machine. In Callus, Guile disappears to the top of the screen (it seems).

Description: Guile disappears to the top of the screen (it seems). When the round ends, the game hangs like the handcuffs. Sometimes, you can get out of it by getting hit by your opponent (thanks to pete).

Why do this move: There is no reason to do this besides actually doing it and seeing it once or twice.

How to do this: Do a throw with strong. Then do a flash kick before the opponent hits the ground. You can also try doing this by doing a flashkick with fierce and roundhouse (thanks to pete).


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Scroller - new glitch I discovered:



Difficulty: Easy

Status: In the arcade, I don't know. In Callus, it works.

Description: Guile disappears, the enemy takes on a handcuffs like frame and scrolls continuously from the bottom of the screen to the top. At the end of the found, gameplay stops.

Why do this move: There is no reason to do this besides actually doing it and seeing it once or twice.

How to do this: Cround down-forward (towards the enemy). Press towards the enemy on the controller for a split second, then hit Fierce to begin a throw. While still moving the joystick in a continuous motion, move it up and tap Roundhouse (thanks to Mike Z).

Also try this: Duck in back defense (down-back). Move the joystick to forward. Then press Roundhouse and Fierce (roundhouse slightly before). It seems like handcuffs. Also note, I could only do this when Guile was on the right facing left. But I hear it works when facing in both directions (thanks to pete).

While scrolling, no moves work, but you can do the following:

Flashkick - re-initiate scrolling (only after a Jab Sonic Boom, otherwise it has no effect).
Jab Sonic Boom - depending on the position of Ken at the time, the following happens:
The game freezes (most of the time).
The scrolling stops, characters stay where they are, but only Ken shows up.
An 'ouch' noise may repeat over and over. Do a Flashkick to continue.
The characters fall from where they are, after they scroll for a while and often change directions.
(What you want!) Ken is hit repeatedly until death, then you fall from where you are. Cool!
All of the above thanks to Mike Z (slightly edited).






BRAIN TEASERS

Read out loud the text inside the triangle below.




More than likely you said, "A bird in the bush," and........
if this IS what YOU said, then you failed to see
that the word THE is repeated twice!
Sorry, look again.

Next, let's play with some words.
What do you see?

In black you can read the word GOOD, in white the word EVIL (inside each black letter is a white letter). It's all very physiological too, because it visualize the concept that good can't exist without evil (or the absence of good is evil ).




Now, what do you see?







You may not see it at first, but the white spaces read the word optical, the blue landscape reads the word illusion. Look again! Can you see why this painting is called an optical illusion?

What do you see here?





This one is quite tricky!
The word TEACH reflects as LEARN.


Last one.
What do you see?



You probably read the word ME in brown, but.......
when you look through ME
you will see
YOU!


Do you need to look again?






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Test Your Brain
This is really cool. The second one is amazing so please read all the way though.










ALZHEIMERS' EYE TEST


Count every " F" in the following text:

FINISHED FILES ARE THE RE
SULT OF YEARS OF SCIENTI
FIC STUDY COMBINED WITH
THE EXPERIENCE OF YEARS...

(SEE BELOW)




HOW MANY ?









WRONG, THERE ARE 6 -- no joke.
READ IT AGAIN !
Really, go Back and Try to find the 6 F's before you scroll down.


The reasoning behind is further down.








The brain cannot process "OF".




Incredible or what? Go back and look again!!



Anyone who counts all 6 "F's" on the first go is a genius.


Three is normal, four is quite rare.

Send this to your friends.
It will drive them crazy.!
And keep them occupied
For several minutes..!











More Brain Stuff . . . From Cambridge University.

O lny srmat poelpe can raed tihs.


cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The
phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy,

it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm.

Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! if
you can raed tihs psas it on !!










History of World Cup Soccer Balls
1930-2006: From 'Tiento' to 'Teamgeist'

Email Article Print Article Marcelo Mackinnon (pelarco)



The World Cup to be held this June in Germany will be the greatest sporting event of all time. For every edition, the number of citizens around the world that view the TV broadcasts increases into the billions. However, without the presence on the pitch of that spherical rubber implement known as "the football," the event would be a complete failure.

Since the subject of this article is a description of the development of the football during the World Cups organized by the International Football Federation (FIFA), there will be a brief overview of the ball's history prior to the first World Cup (Uruguay 1930), which covers thousands of years.

The earliest examples are from several places in the world. The Mayans of Central America were known to play a game with a small tennis-size rubber ball that had to be thrown, kicked or headed through a vertical stone loop. The losing players would be sacrificed to their gods!

Also in Asia between 255 B.C. and 220 A.D., drawings show players trying to kick a spherical shaped ball into a silk net hung between two bamboo poles.

In medieval times, villagers learned if they kicked an inflated animal bladder, it would go farther than throwing it by hand. Competitions were organized between neighboring towns whereby the citizens had to take the bladder to the central square of the other town. The town that did this first was the winner. There were no rules, so fatal casualties amongst the villagers were frequent.

An important breakthrough occurred in 1836 as Charles Goodyear invented vulcanized rubber. But it would only be until the middle of the 19th century that balls began to be made with rubber bladders instead of pig or animal bladders.



Another important year would be 1862, when Englishman H.J. Lindon created the first inflatable rubber bladders and in the process caused Mrs. Lindon to contract a lung disease, apparently after blowing up too many pig's bladders. These balls with rubber bladders kept the ball hard and round. However, on the outside they were still made from leather, making them become heavier when the matches were played in wet pitches or under rainy conditions.

In 1872, the English Football Association officially stated in its rulebook that the ball "must be spherical with a circumference of 27 to 28 inches" (68.6 cm to 71.1 cm). In 1937 the official weight was set at 14-16 oz. In 1956, according to The Encyclopedia of Association Football (first published in England), "the ball must be spherical with an outer casing of leather or other approved materials." These standards are still followed today by FIFA.

In 1888, the English and Scottish Football Leagues were founded, and this began the process of mass production of footballs. Mitre and Thomlinson's of Glasgow, Scotland were some of the pioneer producers of the time.

Another important feature to consider was that the leather layers of the balls were stitched together. Since in the U.K. rainy and wet conditions are common, the stitches and leather casings were specially painful when players headed the ball, also they frequently lost air pressure and had to be inflated on the spot.

THE FIRST WORLD CUP BALL 'TIENTO'

Argentina and Uruguay, the host country, and made it to the final in 1930. In those days, South Americans used a leather cord called "Tiento" to sew up the ball. According to my father (who was a young boy at the time), first the rubber bladder would be inflated with a pump, then the bladder would be inserted into the leather casing. The air valve would also be inserted underneath the gash (as can be seen in the photo) and tied up with "tiento". It was frequent that during the match the ball would deflate since the security air valve had not been invented yet. Both teams brought a pump with them just in case. Also with the constant kicking of the bladder would deform it and so the ball would not bounce evenly.


TIENTO BALL: 1930







In the 1940s the leather balls were made water proof by using synthetic paints and other non-porous materials over it, but it was not enough, they still became extremely heavy under wet conditions. Also, the lace was eliminated after the invention of the safety valve for the bladder.

In the 1950s, electric floodlights at stadiums were introduced and leather balls began to be painted white so that fans could see the ball better.
A major revolution would occur in the 1960's when the first synthetic ball was produced, thus avoiding the threat of water absorption. Now the balls are sewn together with synthetic leather patches shaped as pentagons, hexagons or triangles.

ADIDAS

First a few words about this well-known German company: Since the 1970 World Cup held in Mexico, Adidas has been officially appointed by FIFA to provide the footballs used in matches.

Adolph and Rudi Dassler were the sons of a shoemaker from the town of Herzogenaurauch. Continuing with the family business and making football boots, the Dasslers began producing soccer balls. They did quite well together until 1948 when Rudi decided to form his own company called Puma. Since Adolph's nickname was Adi, he joined it up with the first three letters from Dassler, ADI-DAS, and created the famous brand name.

Adidas began producing balls in 1963, inspired by the 1962 World Cup held in Chile. Adidas named its first model "Santiago" after the Chilean capital, which continued with the following successors:


TELSTAR: MEXICO 1970








For the first time, Adidas was officially appointed by FIFA to produce the balls for Mexico 1970. Adi Dassler also made up the name for the ball from the combination of two words: Television and Star (TEL-STAR), because at Mexico there would be the first live TV broadcast to Europe, South America and other countries. It had to be visible on the black and white television screens of the time, so Telstar was formed by 12 black pentagons panels and 20 white hexagons. It was the roundest ball that had been produced until then.


1974 CHILE-DURLAST: WEST GERMANY








Adidas designed two match balls for the next World Cup staged in 1974 in West Germany. A new Telstar with black letters and another model called Chile-Durlast were used. There were no major innovations from the materials and techniques used at Mexico 1970









TANGO: ARGENTINA 1978








The model designed for the 1978 edition held in Argentina was named after the national dance of that country, the "Tango". It would be one of the most successful and revolutionary balls due to its design composed of 20 panels with "triads" that created a visual effect of 12 identical circles. It was very attractive to see on television especially when it was flying through the air.


TANGO ESPANA: SPAIN 1982








The diagrams on the model for the next edition were just a variation of "Tango Argentina", but this ball was revolutionary since it incorporated the most advanced water-proof techniques. This model was also the last all leather model produced by Adidas for the World Cup.


AZTECA: MEXICO 1986








Adidas continued perfecting its technology during the 1986 Mexico World Cup, since this model was made of polyurethane and fully water proof. The outside designs were based on those of the native Aztec civilization.


ETRUSCO: ITALY 1990








This model introduced an internal layer of polyurethane foam and was fully made of synthetic fibers. The underneath layer included fabric coated with latex that prevented tearing and maintained stability. Yet again the outer design was based on art forms of ancient civilizations from the Italian peninsula.


QUESTRA: USA 1994








The technological innovations introduced into this model meant it would fly faster after being kicked and had a softer feel to the touch. Since it was made from a polystyrene foam covering, it had higher water prevention qualities.


TRICOLORE: FRANCE 1998








Adidas named this model after the three colors of the French flag : Blue, red and white. It was the first colored World Cup ball , made with a thin layer of syntactic foam.


FEVERNOVA: KOREA-JAPAN 2002








What attracted the attention most of football fans was the glossy finish on the outside, an innovation that has been an inspiration for other balls and sports products since then. Fevernova was made of thicker inner layers that guaranteed the accuracy of the ball's trajectory during flight. Fevernova's improved syntactic foam layer,
consisting of highly compressible and extremely durable gas-filled micro-balloons, had remarkable energy return properties.


TEAMGEIST: GERMANY 2006








And so Adidas has the honor of manufacturing the model for this year's edition that will be played once again in its home country. "Team Spirit" is its name in English and according to the maker, "The fine gold accents along the rounded propellers are inspired by the golden FIFA World Cup Trophy. The latest technology has been used to design and test this model and a 14 panel design is the innovation for this year.

With fewer seams, Teamgeist is rounder and bounces higher and will be more accurate during flight.

According to Adidas, its patented Thermal Bonding technology makes the new ball virtually waterproof.

The Adidas Research team in conjunction with the the Sports Technology Research Group of the University of Loughborough, tested Teamgeist under strenuous laboratory conditions and also with human players. According to Adidas, Teamgeist is rounder, more precise and consistent than any other match ball produced by competitors. Good Luck during Germany 2006 Teamgeist!







Technical Specifications:

Circumference:
FIFA Approved Standard: 68.5 cm - 69.5 cm.
Teamgeist: 69.0 cm - 69.25 cm

Diameter:
FIFA Approved Standard: max. 1.5 percent difference.
Teamgeist: max. 1 percent difference.

Water Absorption:
FIFA Approved Standard: no more than 10 percent weight increase. Teamgeist: Water absorption: no more than 0.1 percent weight increase.

Weight:
FIFA Approved Standard: Weight between 420 and 445 grams.Teamgeist: Weight between 441 and 444 grams.

Shape and Size Retention:
FIFA Approved Standard: 2,000 cycles at 50 km per hour. Teamgeist: 3,500 cycles at 50 km per hour.

Rebound Test:
FIFA Approved Standard: No more than 10 cm.
Teamgeist: No more than 2 cm.

Loss of Pressure:
FIFA Approved Standard: Maximum Loss of pressure: 20 percent.
Teamgeist: Maximum Loss of pressure : 11 percent.

Improved all weather performance for consistent play in any condition.

Revolutionary Panel Shape: eliminates surface irregularities to create a perfectly round ball for greater accuracy

New Carcass: improves accuracy and power

Complete Underglass Print: significantly decreases abrasion of design

Thermal Bonding: seamless panels create a smooth, consistent kicking surface

Will not include the embedded circuitry to alert referees when it has crossed the goal-line.





Most Shameful Moments in World Cup History
From Italian immigrants to crushed sleeping pills

Marcelo Mackinnon (pelarco) Email Article Print Article

Published 2006-03-17 14:15 (KST)







©2006 Till Achinger
FIFA's Football World Cup is undoubtedly the most popular sporting event of all, a joyous gathering that grips the attention of millions of people all over the globe. But not all has been fun and excitement, since its first edition, the World Cup has been scarred by some shady occurrences. These are the most memorable.

Uruguay 1930:

Along with Argentina, this South American country had been going through a period of tremendous prosperity. It was known as "the bread basket of the world" and had been feeding millions of hungry Europeans after the first World War. Millions of immigrants had arrived in these countries, the majority from Italy. Of course, they brought the game with them, and during the World Cup final both the local and Argentinean teams were comprised mostly of Italian nationals.

At the end of the first half, Argentina was winning 2-1 and seemed sure to come out on top. However, during the break some men barged into the Argentine dressing room and had a few words with the players. The best Argentine striker was Luis Monti, and the men were especially harsh on him. The match ended in a 4-2 victory for Uruguay and when the news reached Buenos Aires, the Argentine capital, an angry mob destroyed the Uruguayan embassy. Some years later a version about the events accused the Italian Mafia of threatening the players since Benito Mussolini wanted some of the Argentineans to play for Italy in the next edition of the World Cup.

Italy 1934:

As expected, many of the Argentinean and Uruguayan players, including Monti, were now part of the Italian team, and since Mussolini needed a sporting victory as propaganda to boost his fascist regime, the local team took the honors.

England 1966:

The final of the event was played at Wembley Stadium between the home team and West Germany, as the country was then known. The first 90 minutes ended 2-2, and for the first time ever, the match went on to extra time. Ten minutes later England striker Geoff Hurst took a very hard shot that hit the underside of the bar and bounced down and then out of the visitor's goal. The German players argued that the ball had not gone in, but the Swiss referee, Gottfried Dienst consulted with Soviet linesman Tofik Bakhramov, who said that it had crossed the goal line. The goal was given and England went on to win 4-2. The controversy rages on until today.

West Germany 1974:

During the first round, the home team had to play its last match against its neighboring communist state, the German Democratic Republic. West Germany had already qualified to the next round, and the G.D.R surprisingly won the match by 1-0. This result avoided that West Germany play against world champions Brazil, and so the locals continued winning through the final where they became champions by beating Holland.

Argentina 1978:

In the semifinal, Argentina had to beat Peru by a difference of four or more goals. Peru's goalkeeper was a nationalized Argentinean, Ramon Quiroga, and the match ended in a 6-0 victory for the locals. After returning to Peru and escaping an angry crowd at the airport, Quiroga admitted that he had received payment along with three other teammates to "give Argentina a hand."

Spain 1982:

The last match of the group that included West Germany, Austria, Algeria, and Chile had to be played between the two European neighbors. Algeria had a good chance of continuing on to the next round and West Germany could be knocked out unless it defeated Austria by a one-goal difference. This match will be remembered as one of the most boring in World Cup history. Horst Hrubesch scored for West Germany after 10 minutes, and from then on neither team attempted to change the scoreboard. Obviously both countries qualified for the next phase.

During the semifinals, West Germany was losing to France by 2-0 and during a counterattack, French striker Patrick Battiston was on his way to score a decisive third goal when he was viciously fouled by German goalkeeper Tony Schumacher. As a result, Battiston was knocked out, suffered a broken jaw, and lost three teeth.

Mexico 1986:

A quarterfinal match pitted England against Argentina. The Argentinean players sworn they would get revenge at all costs, and it was their star player Diego Maradona that made it happen. During the second half, an English player kicked the ball towards his own goal, and Maradona hit the ball with his hand over goalkeeper Peter Shilton's head. It all happened so quickly that the referee, the 80,000-strong crowd at the stadium, and millions of international TV viewers were fooled as Maradona and his teammates celebrated.

Italy 1990:

Archrivals Brazil and Argentina were to play a decisive match and the winner would continue onto the next phase. It was played under very hot conditions and the Argentine assistants politely gave bottles of water to their rivals. In 2005, Diego Maradona admitted that the water given to the Brazilians had been mixed with sleeping pills. Argetina won the match 1-0 and went on to play the final against Germany.

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